Player Management Functions
notify
Description: Sends a notification message to a player connection. This function supports both basic text output and rich content types for enhanced clients.
Syntax: int notify(obj player, any message [, bool no_flush [, bool no_newline [, str content_type]]])
Arguments:
player
: The player or connection object to notifymessage
: The message content to send (can be any type in rich mode, must be string otherwise)no_flush
: (Optional) If true, don't immediately flush network buffers (performance optimization)no_newline
: (Optional) If true, don't add a newline character after the messagecontent_type
: (Optional) Content type for rich clients ("text/plain", "text/html", "text/djot", etc.)
Returns: Integer (typically 1 on success)
Permission Requirements:
- Must be the target player, own the target player, or be a wizard
Examples:
// Basic notification
notify(player, "Hello, world!");
// Buffer control for performance
notify(player, "Multiple ", true, true); // No flush, no newline
notify(player, "messages ", true, true); // No flush, no newline
notify(player, "together", false, false); // Flush and add newline
// Rich content notification (requires rich_notify server option)
notify(player, "# Welcome\nThis is *markdown*!", false, false, "text/markdown");
notify(player, "<h1>Welcome</h1><p>HTML content</p>", false, false, "text/html");
notify(player, "= Welcome\nThis is {em}djot{/em}!", false, false, "text/djot");
Notes:
- In non-rich mode, only strings are allowed for
message
andcontent_type
is ignored - Rich mode allows any value type for
message
- the client determines how to render it no_flush
controls network buffer flushing for performance optimizationno_newline
controls whether a newline is automatically appended to messages- Content types help rich clients (web, mobile) render content appropriately
- Telnet clients receive formatted plain text regardless of content type
present
Description: Emits a presentation event to the client. The client should interpret this as a request to present the content provided as a pop-up, panel, or other client-specific UI element (depending on 'target'). If only the first two arguments are provided, the client should "unpresent" the presentation with that ID.
Syntax: none present(obj player, str id [, str content_type, str target, str content [, list attributes]])
Arguments:
player
: The player or connection object to send the presentation toid
: A unique identifier for this presentation (used to update or remove it later)content_type
: (Optional) Content type for the presentation (e.g., "text/html", "text/markdown", "text/djot")target
: (Optional) Target UI element type. Supported values:"window"
: Floating window"navigation"
: Navigation panel (left dock on desktop, top on mobile)"inventory"
: Inventory panel (right dock on desktop, bottom on mobile)"status"
: Status panel (right dock on desktop, top on mobile)"tools"
: Tools panel (right dock on desktop, bottom on mobile)"communication"
: Communication panel (left dock on desktop, top on mobile)"help"
: Help panel (right dock by default)"verb-editor"
: Verb editor window
content
: (Optional) The actual content to displayattributes
: (Optional) Additional attributes as a list of {key, value} pairs or a map
Returns: None
Permission Requirements:
- Must be the target player, own the target player, or be a wizard
- Only available when rich_notify server option is enabled
Examples:
// Remove/unpresent a presentation
present(player, "my-window");
// Create a floating window with HTML content
present(player, "welcome-msg", "text/html", "window",
"<h1>Welcome!</h1><p>Thanks for joining our world.</p>");
// Status panel with server info
present(player, "server-info", "text/html", "status",
"<div>Online: 42 players<br>Uptime: 5 days</div>",
{{"title", "Server Status"}});
// Help content
present(player, "command-help", "text/markdown", "help",
"# Commands\n\n**Basic:**\n- `look` - examine surroundings\n- `say <message>` - speak to others");
// Navigation menu
present(player, "nav-menu", "text/html", "navigation",
"<ul><li>Lobby</li><li>Garden</li><li>Library</li></ul>");
// Inventory display
present(player, "my-items", "text/html", "inventory",
"<ul><li>a rusty key</li><li>leather bag</li></ul>");
// Tools panel with djot content
present(player, "builder-tools", "text/djot", "tools",
"= Builder Tools\n\n{*@dig*} - create rooms\n{*@create*} - make objects");
// Communication panel
present(player, "chat-window", "text/html", "communication",
"<div class='chat'>Welcome to the chat!</div>");
// Launch verb editor (requires object and verb attributes)
present(player, "edit-look", "text/plain", "verb-editor", "",
{{"object", "#123"}, {"verb", "look"}, {"title", "Edit look verb"}});
Notes:
- Only available when the
rich_notify
server configuration option is enabled - Telnet clients will ignore presentation events
- Web and mobile clients can render presentations as appropriate UI elements
- The
id
parameter allows updating or removing presentations later - With only 2 arguments (player, id), removes/unpresents the specified presentation
connected_players
Description: Returns a list of all players currently connected to the server.
Arguments: None
is_player
Description: Determines if a given object is a player or player-like entity.
Arguments:
- : The object to check
object
boot_player
Description: Forcibly disconnects a player from the server.
Arguments:
- : The player to disconnect
player
reason
: Optional message explaining the reason for disconnection
Permission and Caller Management
caller_perms
Description: Returns the object representing the permissions of the calling task. This is the object whose permissions are being used to execute the current code, which may differ from the object that defined the verb being executed.
Syntax: obj caller_perms()
Arguments: None
Returns: An object representing the current task's permissions
Permission Requirements: None - available to all users
Examples:
// Check if the caller has wizard permissions
if (caller_perms() in {#1, #2}) // Assuming #1 and #2 are wizards
// Do wizard-only operation
endif
// Log who is calling this verb
server_log("Verb called by: " + tostr(caller_perms()));
Notes:
- The caller permissions determine what operations the current task can perform
- This may be different from
this
(the object the verb is defined on) - Use
set_task_perms()
to change the task permissions if you have appropriate privileges - Commonly used for permission checks in verbs that need to validate caller identity
set_task_perms
Description: Sets the permissions for the current task to those of the specified object. This changes which object's permissions are used for subsequent operations within the current task.
Syntax: none set_task_perms(obj perms)
Arguments:
perms
: The object whose permissions should be adopted by the current task
Returns: None
Permission Requirements:
- If the caller is a wizard, they can set task permissions to any object
- If the caller is not a wizard, they can only set task permissions to themselves (
perms
must equalcaller_perms()
)
Examples:
// Wizard changing task permissions to another object
if (caller_perms() in wizards())
set_task_perms(#100); // Now running with #100's permissions
// Subsequent operations use #100's permissions
endif
// Non-wizard can only set permissions to themselves (redundant but valid)
set_task_perms(caller_perms());
// Typical pattern: temporarily elevate permissions
old_perms = caller_perms();
if (old_perms in wizards())
set_task_perms(system_object); // Use system permissions
// Do privileged operations...
set_task_perms(old_perms); // Restore original permissions
endif
Errors:
E_PERM
: Raised if a non-wizard tries to set permissions to an object other than themselvesE_TYPE
: Raised if the argument is not an objectE_ARGS
: Raised if the wrong number of arguments is provided
Notes:
- This affects all subsequent permission checks within the current task
- The change persists until the task completes or
set_task_perms()
is called again - Commonly used by system verbs to temporarily elevate or change permissions
- Use
caller_perms()
to check current task permissions after calling this function
callers
Description: Returns a list of all callers in the current call stack.
Arguments:
level
: Optional parameter to specify how many levels of the call stack to return
Task and Connection Management
task_id
Description: Returns the unique identifier for the current task.
Arguments: None
idle_seconds
Description: Returns the number of seconds a player or entity has been idle.
Arguments:
- : Optional player to check (defaults to current player if omitted)
player
connected_seconds
Description: Returns the total duration a player has been connected in seconds.
Arguments:
- : Optional player to check (defaults to current player if omitted)
player
connection_name
Description: Returns the name of the current connection.
Arguments:
- : Optional player to check (defaults to current player if omitted)
player
connections
Description: Returns the connection objects associated with the current or another player. Connection objects all have negative IDs (e.g., #-123) and represent the physical connection or line to the server. Arguments:
player
: Optional player object to query. If omitted, returns information for the current session. If provided, requires wizard permissions or must be the caller's own object.
Returns: A list of lists, where each inner list contains connection details:
- Index 0: The connection object (negative ID)
- Index 1: The hostname/connection name (string)
- Index 2: The idle time in seconds (float)
- Index 3: The acceptable content types for this connection (list of strings/symbols)
Permission Requirements:
- No arguments: Available to all users for their own session
- With player argument: Requires wizard permissions OR the player must be the caller's own object
Examples:
// Get connection info for current session (telnet connection)
connections()
=> {{#-42, "player.example.com", 15.3, {"text/plain", "text/markdown"}}}
// Get connection info for another player (requires wizard permissions)
connections(#123)
=> {{#-89, "other.example.com", 0.5, {"text/plain", "text/html", "text/djot"}},
{#-90, "mobile.example.com", 120.0, {"text/plain", "text/markdown"}}}
// Multiple connections for same player (web + telnet)
connections()
=> {{#-42, "desktop.example.com", 5.0, {"text/plain", "text/html", "text/djot"}},
{#-43, "mobile.example.com", 300.5, {"text/plain", "text/markdown"}}}
Notes:
- Connection objects use negative IDs (e.g., #-123) and represent the physical connection/line
- Player objects use positive IDs and represent the logged-in user
- Unlike LambdaMOO, mooR supports multiple connections per player
- Both connection and player objects can be used with
notify()
and other functions - The function now returns enriched connection information including hostname and idle time
- Content types indicate what formats each connection can handle:
- Telnet connections:
["text/plain", "text/markdown"]
- Web connections:
["text/plain", "text/html", "text/djot"]
- Default connections:
["text/plain"]
- Telnet connections:
queued_tasks
Description: Returns a list of tasks currently in the queue waiting to be executed.
Arguments: None
active_tasks
Description: Returns a list of tasks that are currently running.
Arguments: None
queue_info
Description: Provides detailed information about the task queue.
Arguments:
- : Optional ID to get information about a specific queued task
task_id
kill_task
Description: Terminates a specific task by its ID.
Arguments:
- : The ID of the task to terminate
task_id
ticks_left
Description: Returns the number of execution ticks remaining for the current task.
Arguments: None
seconds_left
Description: Returns the number of seconds remaining before the current task times out.
Arguments: None
Time Functions
time
Description: Returns the current server time, likely as a Unix timestamp.
Arguments: None
ftime
Description: Formats a timestamp into a human-readable string.
Arguments:
- : The timestamp to format
time
- : Optional format string for controlling the output format
format
ctime
Description: Converts a timestamp to a standard calendar time representation.
Arguments:
- : The timestamp to convert
time
Server Control and Information
shutdown
Description: Initiates a server shutdown process.
Arguments:
delay
: Optional delay in seconds before shutdownreason
: Optional message explaining the reason for shutdown
server_version
Description: Returns the version information for the server.
Arguments: None
suspend
Description: Temporarily suspends the execution of the current task.
Arguments:
- : Optional number of seconds to suspend execution
seconds
resume
Description: Resumes execution of a previously suspended task.
Arguments:
- : The ID of the task to resume
task_id
server_log
Description: Writes a message to the server log.
Arguments:
- : The message to log
message
level
: Optional log level (e.g., "info", "warning", "error")
memory_usage
Description: Returns information about the server's memory usage.
Arguments:
detailed
: Optional boolean flag for requesting detailed information
db_disk_size
Description: Returns the size of the database on disk.
Arguments: None
load_server_options
Description: Loads or reloads the server configuration options.
Arguments:
filename
: Optional path to a configuration file
Database Operations
commit
Description: Commits pending changes to the database.
Arguments: None
rollback
Description: Rolls back pending changes to the database.
Arguments: None
read
Description: Reads data from a specified source, likely a file or database entry.
Arguments:
source
: The source to read from (file path, database key, etc.)options
: Optional parameters controlling the read operation
dump_database
Description: Creates a dump of the database, typically for backup purposes.
Arguments:
filename
: Optional output filename for the dumpoptions
: Optional flags controlling the dump format
Event Handling
listen
Description: Registers to listen for specific events.
Arguments:
event_type
: The type of event to listen forcallback
: The function to call when the event occurs
listeners
Description: Returns a list of all current event listeners.
Arguments:
event_type
: Optional parameter to filter listeners by event type
unlisten
Description: Removes a previously registered event listener.
Arguments:
event_type
: The type of event to stop listening forcallback
: Optional specific callback to remove (if omitted, removes all listeners for the event)
Code Execution
eval
Description: Evaluates code dynamically at runtime.
Arguments:
code
: The code string to evaluateenvironment
: Optional environment context for the evaluation
call_function
Description: Calls a specified function with provided arguments.
Arguments:
function
: The function to call- : The arguments to pass to the function
args
function_info
Description: Returns information about a specified function.
Arguments:
function
: The function to get information about
wait_task
Description: Waits for a specified task to complete.
Arguments:
- : The ID of the task to wait for
task_id
timeout
: Optional timeout in seconds
Performance Monitoring
bf_counters
Description: Returns performance counters related to built-in functions.
Arguments:
- : Optional parameter to control the return format
format
reset
: Optional boolean to reset counters after reading
db_counters
Description: Returns performance counters related to database operations.
Arguments:
- : Optional parameter to control the return format
format
reset
: Optional boolean to reset counters after reading
vm_counters
Description: Returns performance counters related to the virtual machine.
Arguments:
- : Optional parameter to control the return format
format
reset
: Optional boolean to reset counters after reading
sched_counters
Description: Returns performance counters related to the task scheduler.
Arguments:
- : Optional parameter to control the return format
format
reset
: Optional boolean to reset counters after reading
Miscellaneous
raise
Description: Raises an error or exception.
Arguments:
error_type
: The type of error to raise- : Optional error message
message
force_input
Description: Forces input to be processed as if it came from a specific source.
Arguments:
source
: The source entity (typically a player)input
: The input text to process